Game Guides

Character Skills Guide
Mar 21, 2024 324

Hey Racers,

 

Welcome to the Character Skills Encyclopedia! 

 

Character Skills are unique abilities that can be used by each character in Item Mode. Active skills need to be triggered by the player, while Passive skills activate on their own without the need for any additional input. Currently, there are 15 active and 15 passive character skills updated in the game, and other characters will be updated in stages. (Characters without skills can still play the Item Mode.)

 

You can search for a specific character using Ctrl + F, or view skills by selecting the character's name.

Active Skills Passive Skills
Spirit Kid Neo Dao Diz Raptor R Raptor L
Lodumani Lucid Miso Rena Rave Rex
Bazzi Brodi Vivi Marid Martin Mos
Sophia Mayor Zipi Kris Brian Airi Orion
Tobi Tiera Pim Keffy Toto Pink Bean
Viktor Taki Erini Ethen Derek Mobi
  BLACKPINK JISOO BLACKPINK JENNIE BLACKPINK ROSÉ
BLACKPINK LISA Rivaski  

 

 

Dao Bazzi
Active [Easy] Jump Active [Normal] Balloon Blast
Dao's been hard at work perfecting his most incredible move yet! When this skill is activated, Dao can dodge any upcoming obstacles and also receives a temporary speed boost. Bazzi can pull some amazing things out of his bag! When this skill is activated, Bazzi rolls a Water Balloon in front of him that immobilizes any racers caught in the blast, trapping them in water for a short time.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Dao jumps forward and gets a small speed boost.

 

Cooldown: 17s

Common

Bazzi rolls a Water Balloon in front of him that immobilizes any racers caught in the blast, trapping them in water.

 

Cooldown: 18s (From start of race: 9s)

Fine Cooldown: 16.1s Fine Cooldown: 17.1s (From start of race: 8.5s)
Rare Cooldown: 15.2s Rare Cooldown: 16.2s (From start of race: 8.1s)
Heroic Cooldown: 14.3s Heroic Cooldown: 15.3s (From start of race: 7.6s)
Legendary Cooldown: 13.4s Legendary Cooldown: 14.4s (From start of race: 7.2s)
Defense Items   Defense Items
Diz Marid
Passive [Easy] Competitive Spirit Passive [Easy] Boost Flex
Thanks to her competitive spirit, you just can't knock Diz down for very long! Chance to acquire a Boost when hit by an Attack Item. Marid enters the race with a Boost Item purchased in advance. The game starts with Marid already possessing a Boost. She obtains the boost every time she drives for a set amount of time. The farther behind you are from the 1st place, the faster you obtain the Boost.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Obtain a Boost when hit with a offensive item.

 

Activation Chance: 58%

Common

Start the race with Boost in your possession. Obtains the boost every time you drive for a set amount of time. The farther behind you are from the 1st place, the faster you obtain the Boost. Skill gauge starts charging when driving 100km/h or above

 

Driving Time: 30s

Fine Activation Chance: 60% Fine Driving Time: 29s
Rare Activation Chance: 62% Rare Driving Time: 28s
Heroic Activation Chance: 64% Heroic Driving Time: 26s
Legendary Activation Chance: 66% Legendary Driving Time: 26s
Defense Items   Defense Items  
Mos Keffy
Passive [Easy] The More The Merrier Passive [Easy] Keffy & Donuts
Mos enters the race with a customized item slot. When Mos obtains a Banana, Big Banana, or Barricade, Mos has a chance to obtain multiples of each item. When he obtains an Item Box, Keffy has a chance to throw out one of two donuts. These donuts can be eaten by anyone. Different flavored donuts have different effects.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

When Mos obtains a Banana, Big Banana, or Barricade, he has a chance to obtain 5 of each. (Obtaining 5 items will stack them in one item slot.)

 

Activation Chance: 78%

Common

When he obtains an Item Box, Keffy has a chance to throw out one of two donuts.

- Blueberry Donut: Decreases Acceleration for a certain amount of time.
- Mint Chocolate Donut: Knocks the racer up into the air.

 

Activation Chance: 48%

Fine Activation Chance: 80% Fine Activation Chance: 50%
Rare Activation Chance: 82% Rare Activation Chance: 52%
Heroic Activation Chance: 84% Heroic Activation Chance: 54%
Legendary Activation Chance: 86% Legendary Activation Chance: 56%
Defense Items   Defense Items
Lodumani Toto
Active [Easy] Greed on the High Seas Passive [Medium] Cannonball
Lodumani swings his cherished skull cane and plunders all nearby Item Boxes. He can use as many of these plundered items as he has slots to hold. Toto joins the race armed with a secret weapon to demonstrate the fearsomeness of Lodumani's pirate crew. Obtaining a Missile has a chance to swap it out for a Cannonball. When Toto whistles, he projects a field ahead of him and anyone who enters it will be attacked by a number of Cannonballs.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

When this skill is activated at the right time, Lodumani will loot all nearby Item Boxes, keeping whatever he can in his empty item slots.

 

Cooldown: 27s

Common

Obtaining a Missile swaps it for a Cannonball. Creates a bombardment range in the front when you use the Cannonball and attacks racers that enter the field with the Cannonball.

 

Activation Chance: 58%

Fine Cooldown: 25.6s Fine Activation Chance: 60%
Rare Cooldown: 24.2s Rare Activation Chance: 62%
Heroic Cooldown: 22.8s Heroic Activation Chance: 64%
Legendary Cooldown: 21.4s Legendary Activation Chance: 66%
Defense Items   Defense Items
Rave Airi
Passive [Easy] Fan Service Passive [Easy] Water Bomb Bouquet
Fans' love for Rave protects her from harm. When colliding with items that have a slipping effect like Bananas, a temporary shield is activated a fixed number of times, that defends you from the pertinent items.  Start the race with Water Bomb Bouquet in your possession. Upon obtaining a Water Bomb, it changes into a Water Bomb Bouquet. Upon using a Water Bomb Bouquet, the number of Water Bombs in it is determined by chance.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Collision with Banana, Big Banana, or Siren triggers a shield for 3 seconds that infinitely blocks those items.

 

Activation Count: 4 times

Common

Upon obtaining a Water Bomb, it changes into a Water Bomb Bouquet. Use the Water Bomb Bouquet to throw 3 to 5 small water bombs.

 

Rate of Water Bomb x5 appearing: 19%

Fine Activation Count: 5 times Fine Rate of Water Bomb x5 appearing: 20%
Rare Activation Count: 6 times Rare Rate of Water Bomb x5 appearing: 21%
Heroic Activation Count: 7 times Heroic Rate of Water Bomb x5 appearing: 22%
Legendary Activation Count: 8 times Legendary Rate of Water Bomb x5 appearing: 23%
Defense Items   Defense Items
Miso Kris
Active [Hard] HexaDraw Active [Easy] Banana Hack
Miso is proud to show off the power of the Legend Cup combined with futuristic technology! Miso will select a racer, and if that racer is an opponent, she'll pull them towards her. If the racer is on her team, nothing happens. Kris plays a trick by hacking into all opposing racers' item slots, converting one item into a Banana. She acquires an item based on the number of racers she hacks.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Pulls an opponent racer towards self. Shield effect applies to self if successful.    

  

Cooldown: 25s

Common

Hacks into all opposing racers' item slots to change 1 item into a Banana and gain an item based on the number of racers hacked.

 

- 1 to 3 racers: obtain Boost

- 4 or more: obtain Siren

 

Cooldown: 21s

Fine Cooldown: 23.7s Fine Cooldown: 19.9s
Rare Cooldown: 22.4s Rare Cooldown: 18.8s
Heroic Cooldown: 21.1s Heroic Cooldown: 17.7s
Legendary Cooldown: 19.8s Legendary Cooldown: 16.6s
Defense Items Defense Items
Sophia Brian
Active [Medium] Leave Me Alone Passive [Easy] Dispatched Detective
Sophia just wants to be alone and has no problem hacking her way there! When this skill is activated, Sophia disrupts a nearby opponent to disable any Shield, Angel Armor, and Boost effects. Upon receiving a report, Brian sets out equipped with an Enhanced Siren. When he gets a Siren that boosts his speed for quicker mobilization and law enforcement, it's upgraded to an Enhanced Siren, while also providing a Barricade.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Hack an opponent within range, disabling Shield, Angel Armor, and Boost effects Shield effect applies if successful.

 

Cooldown: 15s (From start of race: 7.5s)

Common

Possesses Enhanced Siren when the game starts. When obtaining a Siren, it changes to an Enhanced Siren and you also get a Barricade.
 

58% faster than regular Siren

Fine Cooldown: 14.2s (From start of race: 7.1s) Fine 60% faster than regular Siren
Rare Cooldown: 13.4s (From start of race: 6.7s) Rare 62% faster than regular Siren
Heroic Cooldown: 12.6s (From start of race: 6.3s) Heroic 64% faster than regular Siren
Legendary Cooldown: 11.8s (From start of race: 5.9s) Legendary 66% faster than regular Siren
Defense Items   Defense Items
Brodi Tobi
Active [Easy] Brodi's Boost Zone Active [Medium] Help Me, Sweeper!
Brodi just loves to give everyone a little boost! Brodi will make a temporary Boost Zone in the direction he is facing. Anyone who drives over it will have their speed increased for a short time. Tobi looks for some assistance from his trusted friend Sweeper! Sweeper appears in front of a racer Tobi selects, swerving back and forth. Sweeper will disappear after a collision.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

When this skill is activated, Brodi will make a temporary Boost Zone in the direction he is facing. Anyone who drives over it will have their speed increased for a short time.

 

Cooldown: 19s (After first use per race: 9.5s)

Common

When this skill is activated, Sweeper appears in front the selected racer, swerving back and forth. Sweeper will disappear after a collision.

 

Cooldown: 18s (After first use per race: 9s)

Fine Cooldown: 18s (After first use per race: 9s) Fine Cooldown: 17.1s (After first use per race: 8.5s)
Rare Cooldown: 17s (After first use per race: 8.5s) Rare Cooldown: 16.2s (After first use per race: 8.1s)
Heroic Cooldown: 16s (After first use per race: 8s) Heroic Cooldown: 15.3s (After first use per race: 7.6s)
Legendary Cooldown: 15s (After first use per race: 7.5s) Legendary Cooldown: 14.4s (After first use per race: 7.2s)
Defense Items   Defense Items
Vivi Pim
Active [Easy] Awful Avalanche Active [Easy] Slippery Snowflake
Vivi can summon water vapor from thin air to make a snowball! She then places that snowball on the track. If any racer besides Vivi drives over the snowball, they will slide and become temporarily unable to steer. Pim can summon water vapor from thin air to make snowflakes! If any racer besides Pim drives over the snowflake, they will be temporarily unable to steer.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

When this skill is activated, Vivi places snowballs all over the track. If any racer besides Vivi runs into them, they will slide and temporarily lose control of their kart.

 

Cooldown: 22s

Common

Places a snowflake on the track. Racers driving over the snowflake will be temporarily unable to steer.

 

Cooldown: 22s

Fine Cooldown: 20.9s Fine Cooldown: 20.9s
Rare Cooldown: 19.8s Rare Cooldown: 19.8s
Heroic Cooldown: 18.7s Heroic Cooldown: 18.7s
Legendary Cooldown: 17.6s Legendary Cooldown: 17.6s
Defense Items Defense Items
Rena Martin
Passive [Easy] Hydrophobic Passive [Easy] Hydrophile
Rena, who is not fond of water, struggles more quickly than others when trapped in a Water Prison. When Rena is caught in a Water Prison, she escapes swiftly after a certain number of attempts. Martin loves any opportunity to get wet! When Martin is hit by or blocks either a Water Bomb or a Water Wisp, he has a chance to obtain Water Bomb(s) or Water Wisp(s).
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Quickly escapes when trapped in Water Prison

 

Activation Count: 8 times

Common

Gains Water Bomb when hit by or blocking a Water Bomb. Gains Water Wisp when hit by or blocking a Water Wisp.

 

Activation Chance: 78%

Fine Activation Count: 9 times Fine Activation Chance: 80%
Rare Activation Count: 10 times Rare Activation Chance: 82%
Heroic Activation Count: 11 times Heroic Activation Chance: 84%
Legendary Activation Count: 12 times Legendary Activation Chance: 86%
Defense Items   Defense Items  
Orion Mayor Zipi
Passive [Easy] Breaking Through Active [Hard] Old Money
His past as a running back comes in handy as Orion takes down obstacles with ease! Upon colliding with a Barricade or Tobi's Sweeper, Orion dodges it for a fixed number of times when you run into them. Mayor Zipi spent a considerable portion of his fortune to get ahead in this race! Use this skill as you are about to get hit to activate a protective shield for a short time. Succesfully blocking a hit will reduce the cooldown of your next use.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Immediately blocks when hit by a barricade type item or skill, as well as Wave of Justice (Neo's skill).

 

Activation Count: 10 times
 

Common

Use this skill as you are about to get hit. Activates a shield that lasts for a short duration, solely affecting the user.

 

Cooldown: 15s (From start of race: 7.5s)

Fine Activation Count: 11 times Fine Cooldown: 14.2s (From start of race: 7.1s)
Rare Activation Count: 12 times Rare Cooldown: 13.4s (From start of race: 6.7s)
Heroic Activation Count: 13 times Heroic Cooldown: 12.6s (From start of race: 6.3s)
Legendary Activation Count: 14 times Legendary Cooldown: 11.8s (From start of race: 5.9s)
Defense Items   Defense Items  
Neo Rex
Active [Easy] Wave of Justice Passive [Medium] Relentless Revenge
Neo swings his sword and creates a wave around himself. Anyone hit by the wave will be knocked into the air and pushed away. Rex treats his attackers as traitors, embarking on a tenacious quest for revenge. Whenever you are hit by a Missile and successfully activate the Instant Boost, you get a chance to activate an extended Siren.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

When this skill is activated, Neo swings his sword and creates a wave around himself. Anyone who is hit by the wave will be knocked into the air and pushed away.

 

Cooldown: 10s (From start of race: 5s)

Common

Whenever you are hit by a Missile and successfully activate the Instant Boost, you activate the Siren with a long duration.

 

Activation Chance: 48%

Fine Cooldown: 9.5s (From start of race: 4.7s) Fine Activation Chance: 50%
Rare Cooldown: 9s (From start of race: 4.5s) Rare Activation Chance: 52%
Heroic Cooldown: 8.5s (From start of race: 4.2s) Heroic Activation Chance: 54%
Legendary Cooldown: 8s (From start of race: 4s) Legendary Activation Chance: 56%
Defense Items Defense Items
Spirit Kid Tiera
Active [Easy] Ghosted Active [Hard] Prettion Power
Spirit Kid fades into a ghost, gaining a temporary acceleration boost. While a ghost, she cannot be targeted but also cannot defend herself against other items or skills. Item attacks on Spirit Kid's ghost will do nothing, but the item will disappear. Your base speed increases while you are invisible. Tiera blesses her fellow racers with the magic of Prettion! Tiera will give a Boost to the selected player, or extend their Boost if they already have one active. If the racer is on the same team, Tiera will also be shielded.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Becomes transparent, leaving only an outline. During this time, she cannot be targeted. Spirit Kid gains a temporary speed boost while transparent.

 

Cooldown: 17s (From start of race: 8.5s)

Common

Grants a Boost effect to one of the racers, and if a team member receives this effect, a shield effect activates for the user

 

Cooldown: 21s (From start of race: 10.5s)

Fine Cooldown: 16.1s (From start of race: 8s) Fine Cooldown: 19.9s (From start of race: 9.9s)
Rare Cooldown: 15.2s (From start of race: 7.6s) Rare Cooldown: 18.8s (From start of race: 9.4s)
Heroic Cooldown: 14.3s (From start of race: 7.1s) Heroic Cooldown: 17.7s (From start of race: 8.8s)
Legendary Cooldown: 13.4s (From start of race: 6.7s) Legendary Cooldown: 16.6s (From start of race: 8.3s)
Defense Items   Defense Items  
Raptor R Raptor L
Passive [Hard] Doing It Right Passive [Hard] Doing It Left
True to his name, Raptor R has a modified steer that fills up the Skill Gauge each time he maneuvers to the right. The faster you are, the faster you obtain it. You obtain a Barricade once the Gauge is full. True to his name, Raptor L has a modified steer that fills up the Skill Gauge each time he maneuvers to the left. The faster you are, the faster you obtain it. You obtain a Barricade once the Gauge is full.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Obtain a Barricade every time you reach a certain amount of time turning the kart to the right. Skill gauge starts charging when driving 150km/h or above.

 

Turning Time: 23s

Common

Obtain a Barricade every time you reach a certain amount of time turning the kart to the left. Skill gauge starts charging when driving 150km/h or above

 

Turning Time: 23s

Fine Turning Time: 22s Fine Turning Time: 22s
Rare Turning Time: 21s Rare Turning Time: 21s
Heroic Turning Time: 20s Heroic Turning Time: 20s
Legendary Turning Time: 19s Legendary Turning Time: 19s
Defense Items   Defense Items  
Lucid Pink Bean
Active [Medium] Explosive Butterflies Active [Easy] Attack Reflection
Lucid summons a horde of nightmarish butterflies! When this skill is active, butterflies will temporarily increase Lucid's speed and blow up any racers that collide with her, temporarily disabling their controls. Pink Bean is about to prove he really does have the temper of a boss! When the skill periodically activates, it reflects Missiles back to Missile attackers and Water Wisps back to Water Wisp attackers.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Temporarily increases Lucid's speed and explodes any racers that crash into her.

 

Cooldown: 28s

Common

When the skill is activated, it reflects attacks for 10 seconds.


- Reflects Missiles to Missile attackers
- Reflects Water Wisps to Water Wisp attackers

 

Cooldown: 32s

Fine Cooldown: 26.6s Fine Cooldown: 31s
Rare Cooldown: 25.2s Rare Cooldown: 30s
Heroic Cooldown: 23.8s Heroic Cooldown: 29s
Legendary Cooldown: 22.4s Legendary Cooldown: 28s
Defense Items Defense Items
BLACKPINK JISOO BLACKPINK JENNIE
Passive [Easy] JISOO's Escape Plan Passive [Easy] JENNIE's Water Blast
JISOO never hesitates to use the art of escape she's learned as a member of BLACKPINK to win the race! When she is trapped in a water effect, JISOO can immediately escape for a limited number of times. JENNIE is ready to use some special ammunition to win the race for BLACKPINK! Obtaining a Water Bomb exchanges it for a Water Bomb Bouquet which throws several Water Bombs at once.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Quickly escapes when trapped in Water Prison

 

Activation Count: 8 times

Common

Start the race with Water Bomb Bouquet in your possession. Upon obtaining a Water Bomb, it changes into a Water Bomb Bouquet. Use the Water Bomb Bouquet to throw 3 to 5 water bombs.

 

Rate of Water Bomb x5 appearing: 19%

Fine Activation Count: 9 times Fine Rate of Water Bomb x5 appearing: 20%
Rare Activation Count: 10  times Rare Rate of Water Bomb x5 appearing: 21%
Heroic Activation Count: 11 times Heroic Rate of Water Bomb x5 appearing: 22%
Legendary Activation Count: 12 times Legendary Rate of Water Bomb x5 appearing: 23% 
Defense Items   Defense Items
BLACKPINK ROSÉ BLACKPINK LISA
Passive [Easy] ROSÉ's Promise Passive [Easy] LISA's Willpower
ROSÉ has a chance to win it all for BLACKPINK after she made a mysterious promise to the water fairy! ROSÉ may obtain either a Water Bomb or Water Wisp, depending on which type of item or skill she blocked or was hit by. Whenever things get tough, LISA gives it her all to score a victory for BLACKPINK! LISA has a chance to obtain a Boost when she is hit with an item or skill.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Gains Water Bomb when hit by or blocking a Water Bomb type item/skill
Gains Water Water Wisp when hit by or blocking a Water Wisp type item/skill

 

Activation Chance: 78%

Common

Obtain a Boost when hit with a offensive item or skill.

 

Activation Chance: 58%

Fine Activation Chance: 80% Fine Activation Chance: 60%
Rare Activation Chance: 82% Rare Activation Chance: 62%
Heroic Activation Chance: 84% Heroic Activation Chance: 64%
Legendary Activation Chance: 86% Legendary Activation Chance: 66% 
Defense Items   Defense Items  
Viktor Mobi
Active [Medium] Terrible Time Bomb Passive [Hard] Sleight of Hand
Viktor places a bomb on a selected opponent that eventually explodes, inflicting all nearby racers with an explosion. Mobi, exhibiting the quick reflexes characteristic of one of Lodumani's crew, copies the opponent's item slot. The skill activates at a set interval, providing a Boost effect. If he collides with an opponent who has an item while boosting, he duplicates the opponent's item. However, he can only duplicate items that can be obtained from the Item Box.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

When this skill is activated, Viktor places a bomb on a selected opponent that eventually explodes, damaging all nearby racers.
When the bomb explodes, it hits all racers within the bomb's radius.

 

Cooldown: 25s (From start of game: 12.5s)

Common

Once activated, Mobi gains Sleight of Hand for 10 seconds.Activates a Boost and duplicates the opponent's item slot upon collision.

 

Only items that can be obtained from an Item Box can be duplicated.

 

Cooldown: 25s

Fine Cooldown: 23.7s (From start of game: 11.8s) Fine Cooldown: 24s
Rare Cooldown: 22.4s (From start of game: 11.2s) Rare Cooldown: 23s
Heroic Cooldown: 21.1s (From start of game: 10.5s) Heroic Cooldown: 22s
Legendary Cooldown: 19.8s (From start of game: 9.9s) Legendary Cooldown: 21s 
Defense Items Defense Items  
Derek Ethen
Passive [Hard] Extreme Velocity Passive [Medium] Ethen's Book Club

Derek proves he's worthy of being called a Legendary Racer by showing off his extreme speed! When driving above a set speed, Derek's default speed is increased in levels, up to a max of level 3. His speed level resets when he encounters driving interference or if his item slots get too heavy.

Ethen picks an extremely complex book that only he can understand to hinder his opponents. Obtaining a Water Wisp turns it into a Book. When used, Books temporarily stun his opponents and drop them if they're caught in mid-air. This effect gets stronger depending on how far the opponent is from Ethen.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

When driving above 100 km per hour, Derek's speed level increases. This can stack up to level 3. Stacks reset upon being hit, colliding with a wall, holding more than 2 items, or when driving below 50km per hour.

 

Until Level Increase: 5 sec

Common

Upon obtaining a Water Wisp, it changes into a Book. When used, Books temporarily stun opponents and drop them if they're caught in mid-air. This effect gets stronger depending on how far the opponent is from Ethen.

 

Activation Chance: 78%

Fine Until Level Increase: 4.7 sec Fine Activation Chance: 81%
Rare Until Level Increase: 4.4 sec Rare Activation Chance: 84%
Heroic Until Level Increase: 4.1 sec Heroic Activation Chance: 87%
Legendary Until Level Increase: 3.8 sec Legendary Activation Chance: 90% 
Defense Items   Defense Items
Taki Erini
Active [Medium] Lightstone Boost Active [Easy] Lightstone Shield
Taki processes the energy extracted from the Lightstone to provide a boost effects to nearby racers. If Taki does not apply the boost effect to the opposing team, Taki gains a Boost. Erini manipulates energy from the powerful Lightstone to help her new friends! A shield zone is placed in the direction Erini is facing which grants shields to her teammates and removes shields and Angel Armor effects from her opponents.
Skill Effects Based on Outfit Rank Skill Effects Based on Outfit Rank
Common

Provide a boost effects to nearby racers. If Taki does not apply the boost effect to the opposing team, Taki gains a Boost.

 

Cooldown: 17s (From start of race: 8.5s)

Common

Makes a temporary Shield Zone in the direction she is facing. Grants shields to her teammates and removes shields and Angel Armor effects from her opponents.

 

Cooldown: 20s (From start of race: 10s)

Fine Cooldown: 16.1s (From start of race: 8.s) Fine Cooldown: 19s (From start of race: 9.5s)
Rare Cooldown: 15.2s (From start of race: 7.6s) Rare Cooldown: 18s (From start of race: 9s)
Heroic Cooldown: 14.3s (From start of race: 7.1s) Heroic Cooldown: 17s (From start of race: 8.5s)
Legendary Cooldown: 13.4s (From start of race: 6.7s) Legendary Cooldown: 16s (From start of race: 8s) 
Defense Items   Defense Items  
Rivaski
Passive [Easy] Clairvoyance
Utilizing Planet Northeu's superior technology, Rivaski has invented a scanner that reveals his opponent's items! Obtain a scanner that displays the items of each racer directly in front of and behind him. On top of it, Rivaski who is full of wonder, gains scanners after a set amount of period passes.
Skill Effects Based on Outfit Rank
Common

Obtain a scanner that displays the items of each racer directly in front of and behind Rivaski.

 

Cooldown: 40s

Fine Cooldown: 38s
Rare Cooldown: 36s
Heroic Cooldown: 34s
Legendary Cooldown: 32s
Defense Items  
List